I recently purchased Bastion, I know I’m a little late but I couldn’t afford it at the time of release and didn’t want to download a pirate copy. Anyway, Bastion is a 3rd person action RPG with an isometric viewpoint and a beautiful sort of manga like art style, which was all hand painted. The gameplay is solid and the combat is fun, an upgrade system is in place to keep your arsenal effective against newer enemies. The story follows ‘The Kid’, pictured above, on a quest to restore the Bastion, a floating stronghold where people are supposed to gather in an emergency, or as it’s called in game ‘The Calamity’. Apart from the lush graphics and excellent acoustic trip-hop soundtrack, Bastion has a constant narration whilst you play, which really pushes through the story and how important the quest is, it also gives back stories and information to the player so they can piece things together themselves. This is exactly how a story should be told, I don’t want to read it from a menu or a series of prompts, I want to live it through a character.
The art, soundtrack and voice acting are superb but undeniably for me the story is the strongest point of the game, and it’s between Bastion and Limbo for my favourite games released this year. (Even though Limbo came out on 360 in 2010, but no one plays 360.)
Certainly not World of Warcraft, I’m not a moron, and yes I have been watching Hey Ash, whatcha playin? after stumbling upon the Sleep is Death review.
This week I’ve been mostly playing:
Spelunky! by Derek Yu. (Founder of TIGSource, half of Aquaria)
Spelunky is a 2D platformer in which the object of the game is to get to the end of the level whilst on the way collecting treasure, killing enemies and rescuing damsels in distress. It’s based in procedurally generated caves so each time you play it, it’s different. Your character has a variety of weapons to choose from ranging from your trusty whip to some heavy duty shotguns. Ropes and bombs are also used for navigating the caves, which are completely destructible so sometimes you might need to blast or climb your way to the end, and it’s the limited amount of each item that makes each decision count. It has a great soundtrack and old school art style that just oozes charm. This game is hard, but it never stops being fun, don’t expect to complete it without a few hundred deaths under your belt.
It is currently for PC, FOR FREE, with a port to XBLA featuring updated graphics coming soon, it can be found here: